package GameObjects;

import java.awt.event.ActionListener;

import GUI.BottomPanel;
import GameObjects.Instances.Instances;
import GameObjects.Physics.Position;

public abstract class GameObject extends InstanceObject 
{		
	public GameObject(Instances instances, Position position, double acceleration, double mass) 
	{
		super(instances, position); 
	}

	@Override
	public void setPanel(ActionListener actionListener, BottomPanel panel)
	{
		//panel.addObjectPanelBottomRight(new GameObjectPanel(actionListener, GameScreen.BOTTOM_WIDTH, GameScreen.BOTTOM_HEIGHT));
	}

	protected abstract void move();
}
